*adapted from Hyboria's Fallen, Mongoose Publishing. & an as of yet unnamed Gnome Nature Oracle****. I left open the option of Troupe-style play, so we even have some alternate/back-up characters in: Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion. Sonja Medvyed: Noble-born Female human Priestess*** of Erastil. Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov. Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier. Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word). Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander. Orcs have the night vision trait, which gives +2 vision range when in the Underground.I waved around a copy of the Kingmaker Players guide to my group this last Sunday, and before I knew it had a group all rolled up for Kingmaker (we're still working on SD mind you, but they're itching for Kingmaker once we're done with that, or possibly as an alternate). They have wide, flat noses, bent and pointed ears, and their sharp lower teeth tend to protrude from their mouths, which makes for an ugly and fearsome look. Their skin colour ranges from green to grey. When bored, they will just as readily destroy themselves as any particular race, but as a result, they are efficient workers when organized by powerful leaders, and they are accustomed to working under duress of harsh taskmasters." - Age of Wonders III description of Orcs. Orcs hate things of beauty, unless that thing is cruel. They care little for magic, but prefer to trust in the power of cruelty and strength. They live to break things down, and so it is with great difficulty that a master of Orcs must gather the tribes together and form a city.
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